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    Open House Gaming Teamspeak 3

      Toto, I've a feeling we're not in Kansas any more.
    Posted by: StrikeForceZero - 10-17-2014, 12:42 PM - Replies (7)

    Gents, and any ladies

    We are moving all services to north carolina this month
    I have purchased a dedicated server and am having it colo hosted in NC.
    It has 72gb ram, 120 SSD and an extra 1tb HDD
    dual socket xenon 4 core (8 threads) @ 2.24 GHz (8 cores - 16 threads)

    a little bit of a downgrade but I have /26 block (71 usable IP's) and 72gb ram so thats almost a gig per IP lol

    IF you can admin it, we can run it. probably. maybe.

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      Old minecraft maps
    Posted by: StrikeForceZero - 09-15-2014, 03:00 AM - Replies (9)

    So over the years, many of you have been asking to release our minecraft maps for download.
    And given the current situation with bukkit I feel like maybe now would be a great time to put them up for download
    I beleive I have every single one. One of them may have a bit of corruption.

    What I would like to do is set these up as a torrent and seed every map in their own archive/zip
    then remove the last block (chunk of the file) from each archive until enough peers reach 99%

    For people new to torrenting, this will allow 2 things.

    You will be able to pick and choose what maps you are downloading

    Everyone will help share the maps. At first it will be "intial-seeding" where I'm forcing everyone to essentially "wait" in line and help create other seeds to lighten the load.

    Then after I feel we have enough seeds I will re insert the block and everyone can finish their download.
    I don't plan on leaving this run forever but this will allow users to redistribute the files freely amongst each other through any file sharing they want. Or continue seeding

    And as an added benifit, the hash checking will allow you to redownload a chunk of the archive if its corrupted

    Please give some feedback or what maps you'd like the most


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      OpenHouseGaming 1.8 Vanilla Server
    Posted by: Greyhame - 09-06-2014, 12:10 PM - Replies (16)

    As you may have heard, the Bukkit project is having a few issues right now and the future of the project is currently uncertain. Rather than delay the long awaited server, we're going straight vanilla!

    A lovely world, 6000 blocks across is online at This will be the world that will see us through to version 1.9 and possibly beyond that. It is a whitelisted world, something we haven't done before so please reply to this thread to be added to the whitelist. Someone will reply to the thread and all names before that post will have been added to the whitelist, unless said otherwise.

    It's been a long time since many of us have played on the same server, why not introduce yourself in The Welcome Forum before you hop on the server?

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      OpenHouseGaming "Vanilla" Server Announcement
    Posted by: Greyhame - 08-06-2014, 09:59 PM - Replies (1)

    Hello everyone, sorry for the complete radio silence.

    As a few of you have noticed, we do have a server running on the IP address that is currently in whitelist mode, this is for building a Spawn for a new world. We will be looking for input on this in a little while but we're not quite ready to show it off.

    This server will be a return of the Minefire style server, a Bukkit server with minimal plugins mostly focusing on antigrief and usability. We will have a vanilla Minecraft generated world from version 1.8 (upcoming release) with a dedicated spawn island in the world. With the changes to Minecraft world gen in theory we will only ever have to expand borders to access new stuff without ugly world seams but that is something that will be worried about later. The spawn will be mostly decorative with a few features like a games arena (because we couldn't go without spleef).

    I will be the primary admin of this server with support from StrikeForceZero as well as a few others. I will also like to ask that any Mods reading this please send me a PM on the forums if I haven't spoken to you about the server yet. We are currently not looking for new staff, but this may change after I find out who is still around.

    As mentioned above, the new world is planned to be a 1.8 world, a version not currently released. The target release date for the server is within 3 days of Bukkit 1.8 becoming stable (which could be a while still). There will be another thread discussing a server to tide us over, not necessarily vanilla, but a Minecraft server. You may find the link here


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      Just to clear some things up...
    Posted by: Professor Hudnall - 06-18-2014, 02:09 PM - No Replies

    The MoonQuest and Overload servers are currently CLOSED for the time being.
    It wasn't stated before, so now I'm making this announcement to prevent further confusion.

    Thank you!

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    Posted by: StrikeForceZero - 04-18-2014, 01:45 AM - Replies (2)

    Not for you guys but for me :b
    I rented out another same spec server to move all my production projects over to

    what does this mean?
    24GB / 12x2 Cores (24 Threads) / 1Gigabit port to BURN
    I'm still paying $84 a mo for this guy and i want it put to good use
    so come on, who wants to become a server admin and start up a server in the name of OHG?
    we can run linux and windows servers

    Contact me if interested!


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      New IP for OHG
    Posted by: StrikeForceZero - 04-11-2014, 03:34 AM - Replies (7)

    I've decided to take over the IP OHG runs on for other things since its a "desirable" IP
    I'm a little greedy, but hey not like you guys will notice lol
    I'm not sure what IP on the /28 i will move it to, but it should be seamless for you all

    So if anyone reading this uses the IP instead of hostnames, please change to hostnames as i will be making this change very very soon

    minecraft will also be on its own ip along with teamspeak
    they will use the hostnames and
    no longer will point to all services so please update accordinally

    and for those still using I applaud you, but i want to drop support for all subdomains on that and preferably not renew the domain this coming summer...

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      Gone Fishing.
    Posted by: StrikeForceZero - 03-29-2014, 03:16 AM - Replies (14)

    So, the forums are dead. I've been distrac-- I mean Busy.

    Here's the updates as of late: (Any admins feel free to fix / add to this post)

    • I now have a iOS developers license. When I get time we will have an app for both Android / iOS
               (I've been way too busy with other more important projects to come through on my previous deadlines sorry)

    • Minecraft server will get a makeover, more details to come
    • Still patiently waiting for Star Citizen
    • Still need to finish setting up our old Source Engine servers... and possibly killing floor again.
    • Forum theme and a front page is on hold for the time being
    • Starbound should be online @ (go read the thread for it)
    • We haven't received any donations in almost a year! Not sure if thats a good thing or not...
             (running at $81 /month if you are curious)

    • Autofire wants to start a Unreal tourny server, anyone interested in playing if we do?
    • Teamspeak still kicking
    • Need more people to volunteer their skills / time if anyone is interested in helping out
            (programmers, admins, ideas, mods, etc)

    So yea, if you are alive let us know by posting and leaving some feed back or something. I know most of us are either in school or working hard with full time jobs.

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      Breaking the Theme
    Posted by: StrikeForceZero - 03-03-2014, 06:28 AM - Replies (2)

    So as you can see, I forced an update that changed all of our default theme to one I've been working on. What's the difference? resize your browser window and you will see. Unfortunately when merging the changes it still appears to not trigger on my android phone like it was. I'm working on it.

    Yes I know I broke a lot of stuff, but hey its not like anyones using the forums actively anyway ;)

    Post here on things you'd like to see change or fixed right away (I'm probably aware of it but if its killing you let me know and ill try to fix it quick)

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      Data center derped our /28 ip block
    Posted by: StrikeForceZero - 02-21-2014, 09:00 AM - No Replies

    So most of the games like starbound and such have been offline since feb 18th due to the data-center derping our routing for our IP block
    we've been fighting them forever to prove its not our fault and should have everything restored soon

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